Overview
The MPhil/PhD Arts and Computational Technology at Goldsmiths, University of London is an advanced research programme that explores the intersections of creative practice, digital technologies and critical inquiry. It supports students in developing original research projects that engage with computational methods, media arts and emerging technologies, while benefiting from expert supervision and an interdisciplinary environment that encourages innovation across art, design and technology.
Why Arts and Computational Technology at Goldsmiths?
Goldsmiths stands out as the only institution within the University of London that integrates creative work with an arts-based context in the realm of arts and computational technology. This unique programme is designed to address the challenges faced by artists and technologists in measuring artistic practices through practice-based research. It aims to facilitate the creation of new artistic expressions and the development of technologies that enable these art forms. Students are encouraged to pursue a personalised exploration that bridges artistic, technical, practical, conceptual, and theoretical domains, aligning with their individual visions.
At Goldsmiths, students benefit from a dual supervision model, with one supervisor from the arts practice and another from computer science. This interdisciplinary approach enhances the learning experience, allowing for a rich exchange of ideas. Weekly PhD research seminars provide a platform for students to present their findings, fostering a collaborative academic environment. Additionally, students have opportunities to showcase their work across the university through interdisciplinary seminars and the Spring Review week.
Tuition Fee Breakdown
The tuition fees for the Arts and Computational Technology programme are as follows:
- National Students: £TBC
- International Students: £21,000 per year
Visit the Fees and Funding section for a breakdown in your local currency.
Syllabus
Research Training and Course Structure:
- Independent research project integrating artistic practice with computational methods
- Development of original work situated at the intersection of art, technology and critical inquiry
- Expert supervision and regular one-to-one mentoring tailored to individual research trajectories
- Research training workshops covering methodologies, coding, media tools and theoretical frameworks
- Participation in interdisciplinary seminars, labs and peer-review sessions
- Opportunities for public presentations, exhibitions and collaborative projects
Industry Demand
The integration of arts and technology is increasingly relevant across various sectors, including creative industries, technology development, and academic research. Graduates are well-positioned to contribute to these fields, leveraging their unique skill sets.
Careers with Arts and Computational Technology
Graduates of the Arts and Computational Technology programme can pursue diverse career paths. Alumni have found roles in various sectors, including creative industries, technology firms, and academic institutions. They may engage in positions that require a blend of artistic vision and technical expertise, such as creative technologists, digital artists, and research roles in interdisciplinary teams. The programme’s emphasis on innovative practices equips graduates with the necessary skills to thrive in a competitive job market.
Programme Structure
We have established a forum with the Creativity and Cognition studios at the University of Technology, Sydney for characterising practice situated across arts and computational technology, which offers the potential for collaborative research.
Assessment is by:
- written thesis (60-80,000 words)
- practical/technological component in an appropriate form
Key information
Duration
- Full-time
- 36 months
- Part-time
- 48 months
- Flexible
Start dates & application deadlines
- StartingApply anytime.
There is no official deadline of when to apply by, it’s best to apply early.
Language
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Credits
Delivered
Campus Location
- London, United Kingdom
Disciplines
Visual Arts General Engineering & Technology Computer Sciences View 311 other Masters in Visual Arts in United KingdomWhat students do after studying
Academic requirements
English requirements
Prepare for Your English Test
AI-powered IELTS feedback. Clear, actionable, and tailored to boost your writing & speaking score. No credit card or upfront payment required.
- Trusted by 300k learners
- 98 accuracy using real exam data
- 4.9/5 student rating
Other requirements
General requirements
- Normally upper second class honours degree in a creative practice (eg art, design, music, technology, social sciences) or computer-based discipline (including studio arts) or an MA/MFA and/or equivalent technical and artistic experience in arts and computational technology.
- You should normally be competent in the language and applications of working with technologies as appropriate to your practice.
Tuition Fees
-
International Applies to you
Applies to youNon-residents21000 GBP / year≈ 21000 GBP / year
Additional Details
- Home - full-time: £TBC
Living costs
London
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
In order for us to give you accurate scholarship information, we ask that you please confirm a few details and create an account with us.
Scholarships Information
Below you will find Master's scholarship opportunities for Arts and Computational Technology.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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