Overview
Game Design and Technology from University of Gothenburg is not just about building yourself a career in games, but also about how to build games into a whole range of other careers. The skills needed to create a game in Unity or Unreal are the same skills you can use to create interactive simulations, animations, and virtual reality environments.
Quick Facts:
- Within this degree we teach a blend of topics that cover the range of skills needed to work in the industry. We’ll show you how to build a game engine and the design considerations that need to be taken into account. We’ll talk about how to analyse the ways in which a game fits together and how you can develop your own more effectively. We’ll talk about cutting edge game design trends, and bleeding edge technical trends. At the end of this programme you will be equipped to design and develop robust, interesting games that people actually want to play. Through project-based assessment you’ll build a portfolio that shows employers exactly what you can do.
- Within the Master’s programme in Game Design and Technology we believe that practice should be informed by theory, and theory informed by practice. You will develop your technical skills in a variety of areas and make use of industry-relevant tools. All of our game-specific courses have a strong focus on building experiences that a player will enjoy… and understanding the reasons when that’s not the case. Our approach is based on four key pillars – analysis, design, implementation and evaluation. Our approach is also cyclical – when you’ve built on each of these pillars you take the results, refine, and start again.
Programme Structure
Courses include:
- Game Research
- Computer Graphics
- Gameplay Design
- Simulation Engines
- Game Development Project
- Technology-Driven Experimental Game Design
Key information
Duration
- Full-time
- 24 months
Start dates & application deadlines
- Starting
- Apply before
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Language
Credits
Delivered
Campus Location
- Göteborg, Sweden
Disciplines
General Engineering & Technology Game Design Software Engineering View 9 other Masters in Game Design in SwedenWhat students do after studying
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
Other requirements
General requirements
- Bachelor's degree 180 credits including an independent project (degree project) of at least 15 credits or equivalent within the field of Software Engineering, Computer Science, Information Technology, Information Systems, or equivalent.
- 7.5 credits in linear algebra.
- 4.5 credits object-oriented programming,
- 7.5 credits model- or process-driven software development,
- 7.5 credits algorithms and data structures, and
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Tuition Fees
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International Applies to you
Applies to youNon-residents142020 SEK / year≈ 142020 SEK / year -
EU/EEA Applies to you
Applies to youEU/EEA NationalsFree
Additional Details
- No fees are charged for EU and EEA citizens, Swedish residence permit holders and exchange students.
Living costs
Göteborg
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Funding
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Scholarships Information
Below you will find Master's scholarship opportunities for Game Design and Technology.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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