Overview
Consequently, while students will encounter a wide range of cognitive, social, and design theories, students are encouraged to consider the power, equity, and ethical implications of context and culture in their application across learning spaces and environments. Faculty and students’ current areas of exploration include state of the art technologies such as virtual and augmented reality, the design of toys and digital games, maker education and digital fabrication, robotics and social pedagogical agents, artificial intelligence and computational literacy.
Learning Outcomes
Students graduating from the Instructional Technology and Media program at Columbia University have pursued a wide variety of career paths, in accordance with their goals and interests. Some of these include:
- Teaching, and research positions in higher education;
- Administrative and teaching positions in elementary, middle, and high schools;
- Creating educational technology startups and joining established industry leaders such as PBS, Nickelodeon, Google, Amazon, Sesame Workshop;
- Research and design positions in informal learning contexts such as museums and non-profit organizations to leverage new media technologies in effective and empowering ways;
- Research positions and design of technology-based training in corporations;
- Conducting formative and evaluative research on the use of media in/for learning, both within classrooms and beyond;
- Designing and implementing innovations in the use of new media for educational, social or civic purposes; or
- Working in government or nonprofit settings to shape the conversation and policy around new media and learning through research and policy work.
Programme Structure
Courses include:
- Cognition and Computers
- Learning Sciences and Educational Technology
- Social Issues and Technology
- Equity, Ethical, and Social Issues in Educational Technology
- Social and Communicative Aspects of the Internet
- Technology and Culture
- Culture, Media, and Education
Key information
Duration
- Full-time
- 12 months
Start dates & application deadlines
- Starting
- Apply before
-
Language
Credits
Delivered
Campus Location
- Manhattan, United States
Disciplines
Information Technology (IT) Media Studies & Mass Media Instructional Design View 258 other Masters in Media Studies & Mass Media in United StatesWhat students do after studying Computer Science & IT
This information is based on LinkedIn alumni data for graduates from 2018 to 2024 and may not fully represent all career outcomes
Academic requirements
We are not aware of any specific GRE, GMAT or GPA grading score requirements for this programme.
English requirements
Other requirements
General requirements
- Online Degree Application, including Statement of Purpose and Resume
- Transcripts and/or Course-by-Course Evaluations for all Undergraduate/Graduate Coursework Completed
- Results from an accepted English Proficiency Exam (if applicable)
- $75 Application Fee
- Two (2) Letters of Recommendation
Tuition Fees
-
International Applies to you
Applies to youNon-residents38358 USD / year≈ 38358 USD / year - Out-of-State38358 USD / year≈ 38358 USD / year
-
Domestic
Applies to youIn-State38358 USD / year≈ 38358 USD / year
Living costs
Manhattan
The living costs include the total expenses per month, covering accommodation, public transportation, utilities (electricity, internet), books and groceries.
Financing
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- Free visa & career support through our Path2Success program
Funding
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Scholarships Information
Below you will find Master's scholarship opportunities for Instructional Technology and Media.
Available Scholarships
You are eligible to apply for these scholarships but a selection process will still be applied by the provider.
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